Replay
  • HumanInfi
    1. Archmage, level 5
    2. Mountain King, level 4
  • Night ElfLawLiet
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
vs
Game length
00:23:23
Patch
3.00
Downloads
27
Springtime 1.4
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

Infi (IFFI#1561)

265 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant29
  • Footman17
  • Rifleman13
  • Priest7
  • Spell Breaker6
  • Sorceress4
  • Ice Troll Berserker1

Buildings

  • Farm11
  • Scout Tower7
  • Arcane Tower4
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • PlatingLevel 2
  • Swords
  • Sorceress Training
  • Priest Training

Items

  • Scroll of Healing6
  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123450
Set 113 110 23 10 13 1
Used 578 417 273 250 240 6
Actions by type
Right clicks
2073
Selections
1210
Control group selections
1764
Control groups set
270
Build and train orders
255
Abilities
73
Basic commands
260
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LawLiet (LawLiet#3990)

194 APM

Heroes

  • Demon HunterLevel 6
    1. Metamorphosis level 1
    2. Mana Burn level 3
    3. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp42
  • Dryad11
  • Druid of the Claw9
  • Archer5

Buildings

  • Moon Well8
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Well Spring

Items

  • Lesser Clarity Potion6
  • Moonstone4
  • Potion of Lesser Invulnerability3
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Healing1

Control groups

Group 1234560
Set 108 15 2 12 2 1 1
Used 429 102 172 117 18 3 1
Actions by type
Right clicks
1761
Selections
773
Control group selections
842
Control groups set
141
Build and train orders
234
Abilities
159
Basic commands
400
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
18,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,679 5:50 9,358 11:41 14,036 17:32 18,715 23:23 U
Army8,060
Economy2,945
Production640
Technology870
Support6,200
NightelfData incomplete
13,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,679 5:50 9,358 11:41 14,036 17:32 18,715 23:23
Army4,540
Economy3,200
Production640
Technology825
Support4,630

Partial spend: actions with unknown prices are excluded.

23:23 / 23:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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