Replay
  • OrcHazy
    1. Blademaster, level 3
    2. Forsaken Paladin, level 4
    3. Tauren Chieftain, level 3
  • UndeadLucifer
    1. Forsaken Paladin, level 4
    2. Death Knight, level 2
    3. Lich, level 2
vs
Game length
00:16:51
Patch
3.00
Downloads
27
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by x3-DemoN
Game breakdown

Hazy (hazy123123#3311)

221 APM

Heroes

  • BlademasterLevel 3
    1. Critical Strike level 1
    2. Wind Walk level 2
  • Forsaken PaladinLevel 4
    1. Consecration level 2
    2. Sacred Aura level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon10
  • Troll Headhunter/Berserker6
  • Raider4
  • Grunt3
  • Troll Headhunter/Berserker3
  • Kodo Beast2
  • Wind Rider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • Ensnare
  • Berserker Upgrade
  • War Drums Damage Increase
  • Ranged WeaponsLevel 2
  • Armor
  • Envenomed Spears

Items

  • Healing Salve4
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability4
  • Scroll of Healing3
  • Scroll of Speed2
  • Circlet of Nobility2
  • Scroll of Town Portal2
  • Orb of Lightning1
  • Tiny Great Hall1

Control groups

Group 123456
Set 39 8 5 3 3 14
Used 231 56 9 193 231 223
Actions by type
Right clicks
1399
Selections
779
Control group selections
943
Control groups set
72
Build and train orders
195
Abilities
62
Basic commands
206
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lucifer (Lucifer#34735)

296 APM

Heroes

  • Forsaken PaladinLevel 4
    1. Righteous Fury level 2
    2. Sacred Aura level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul38
  • Obsidian Statue10
  • Acolyte7
  • Abomination3

Buildings

  • Ziggurat4
  • Crypt1
  • Tomb of Relics1
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Backpack
  • Cannibalize
  • Unholy StrengthLevel 4
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud

Items

  • Dust of Appearance8
  • Scroll of Healing7
  • Orb of Corruption5
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 12456
Set 189 41 2 2 1
Used 474 242 315 299 301
Actions by type
Right clicks
1647
Selections
905
Control group selections
1631
Control groups set
235
Build and train orders
192
Abilities
59
Basic commands
244
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
25

Timeline

OrcData incomplete
11,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,198 4:12 8,395 8:25 12,593 12:38 16,790 16:51 A A A A
Army3,310
Economy1,135
Production650
Technology1,040
Support5,645

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,198 4:12 8,395 8:25 12,593 12:38 16,790 16:51 A A A A
Army7,280
Economy525
Production520
Technology1,070
Support7,395

Partial spend: actions with unknown prices are excluded.

16:51 / 16:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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