Replay
  • OrcHazy
    1. Far Seer, level 5
    2. Forsaken Paladin, level 5
    3. Tauren Chieftain, level 3
  • UndeadLucifer
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Forsaken Paladin, level 2
vs
Game length
00:21:27
Patch
3.00
Downloads
31
Fading Autumn 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by x3-DemoN
Game breakdown

Hazy (hazy123123#3311)

231 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Forsaken PaladinLevel 5
    1. Consecration level 3
    2. Sacred Aura level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon23
  • Troll Headhunter/Berserker9
  • Troll Headhunter/Berserker8
  • Kodo Beast3
  • Troll Witch Doctor3
  • Raider3
  • Wind Rider1

Buildings

  • Orc Burrow9
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Beastiary1
  • Spirit Lodge1
  • Watch Tower1

Upgrades

  • Ranged WeaponsLevel 3
  • Reinforced Defenses
  • Berserker Upgrade
  • War Drums Damage Increase
  • Envenomed Spears
  • Ensnare
  • Witch Doctor TrainingLevel 2
  • Armor

Items

  • Lesser Clarity Potion5
  • Scroll of Healing3
  • Healing Salve3
  • Potion of Mana2
  • Tiny Great Hall1
  • Orb of Lightning1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 62 10 8 3 4 9
Used 491 145 11 107 202 147
Actions by type
Right clicks
1770
Selections
1273
Control group selections
1103
Control groups set
96
Build and train orders
258
Abilities
69
Basic commands
321
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Lucifer (Lucifer#34735)

332 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Forsaken PaladinLevel 2
    1. Sacred Aura level 1
    2. Righteous Fury level 1

Units

  • Acolyte25
  • Ghoul15
  • Obsidian Statue10
  • Crypt Fiend9
  • Gnoll Warden1

Buildings

  • Ziggurat6
  • Halls of the Dead4
  • Black Citadel4
  • Haunted Gold Mine2
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Burrow
  • Creature Carapace
  • Destroyer Form
  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Web

Items

  • Scroll of Town Portal5
  • Potion of Mana4
  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 12456
Set 123 56 3 4 1
Used 832 524 456 425 342
Actions by type
Right clicks
2172
Selections
1373
Control group selections
2579
Control groups set
187
Build and train orders
270
Abilities
82
Basic commands
377
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
20

Timeline

OrcData incomplete
13,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,328 5:21 8,655 10:43 12,983 16:05 17,310 21:27 A A A A A
Army4,300
Economy1,725
Production655
Technology1,040
Support5,570

Partial spend: actions with unknown prices are excluded.

Undead
17,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,328 5:21 8,655 10:43 12,983 16:05 17,310 21:27 U A A
Army5,915
Economy2,550
Production520
Technology3,030
Support5,295
21:27 / 21:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays