Replay
  • Night ElfDise
    1. Priestess of the Moon, level 2
  • Night ElfLawLiet
    1. Demon Hunter, level 3
    2. Beastmaster, level 2
vs
Game length
00:08:17
Patch
3.00
Downloads
35
Fel Pit 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 17, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

214 APM

Heroes

  • Priestess of the MoonLevel 2
    1. Searing Arrows level 1
    2. Trueshot Aura level 1

Units

  • Wisp12
  • Huntress6
  • Glaive Thrower3
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Sentinel

Control groups

Group 123456
Set 21 6 4 2 2 1
Used 85 40 22 148 151 124
Actions by type
Right clicks
741
Selections
248
Control group selections
570
Control groups set
36
Build and train orders
45
Abilities
57
Basic commands
14
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LawLiet (LawLiet#3990)

176 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • BeastmasterLevel 2
    1. Summon Quilbeast level 2

Units

  • Wisp26
  • Archer4
  • Glaive Thrower3

Buildings

  • Moon Well5
  • Ancient of War3
  • Ancient Protector2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 26 12 2 16 2
Used 105 115 112 85 11
Actions by type
Right clicks
523
Selections
208
Control group selections
428
Control groups set
58
Build and train orders
84
Abilities
33
Basic commands
61
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
4,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,323 2:04 2,645 4:08 3,968 6:12 5,290 8:17
Army1,930
Economy720
Production480
Technology50
Support1,470
Nightelf
5,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,323 2:04 2,645 4:08 3,968 6:12 5,290 8:17
Army1,150
Economy1,560
Production630
Technology320
Support1,630
8:17 / 8:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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