Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfKaho
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:13:14
Patch
3.00
Downloads
56
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 15, 2026 by Stowka
Game breakdown

Fortitude (noname#114787)

274 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Rifleman10
  • Peasant9
  • Footman5
  • Priest4
  • Sorceress3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm7
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Priest Training
  • Gunpowder

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 1234
Set 67 100 71 8
Used 283 338 187 50
Actions by type
Right clicks
1366
Selections
771
Control group selections
858
Control groups set
246
Build and train orders
109
Abilities
47
Basic commands
138
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kaho (KAHO#31819)

302 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp18
  • Druid of the Claw7
  • Archer6

Buildings

  • Moon Well9
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2

Items

  • Moonstone3
  • Potion of Healing3
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 123456
Set 27 15 3 2 1 1
Used 500 333 42 213 157 193
Actions by type
Right clicks
1482
Selections
731
Control group selections
1438
Control groups set
49
Build and train orders
126
Abilities
64
Basic commands
5
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
8,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,244 3:18 4,488 6:37 6,731 9:55 8,975 13:14
Army4,170
Economy675
Production670
Technology535
Support1,965

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
8,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,244 3:18 4,488 6:37 6,731 9:55 8,975 13:14
Army2,565
Economy1,080
Production665
Technology1,030
Support3,635

Partial spend: actions with unknown prices are excluded.

13:14 / 13:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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