Replay
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 5
vs
Game length
00:19:09
Patch
3.00
Downloads
51
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 15, 2026 by Stowka
Game breakdown

Kaho (KAHO#31819)

340 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp16
  • Druid of the Claw9
  • Forest Troll Berserker5
  • Dryad5
  • Chimaera3
  • Archer2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the WildLevel 2

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Staff of Teleportation1

Control groups

Group 123456
Set 30 20 7 4 1 1
Used 1103 876 50 240 144 179
Actions by type
Right clicks
2490
Selections
915
Control group selections
2592
Control groups set
63
Build and train orders
120
Abilities
96
Basic commands
9
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Moon (Moon#35134)

337 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp25
  • Druid of the Claw17
  • Druid of the Talon9
  • Dryad4
  • Archer3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Moon Well9
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 5
  • Mark of the Claw
  • Reinforced HidesLevel 4
  • Strength of the WildLevel 5
  • Druid of the Talon TrainingLevel 2
  • Mark of the Talon

Items

  • Orb of Venom4
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 176 52 145 18 2
Used 608 615 272 29 515
Group 67890
Set 5 3 7 5 5
Used 674 118 1 1 0
Actions by type
Right clicks
1621
Selections
573
Control group selections
2833
Control groups set
418
Build and train orders
189
Abilities
119
Basic commands
470
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

NightelfData incomplete
12,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,339 4:47 8,678 9:34 13,016 14:21 17,355 19:09
Army5,690
Economy960
Production1,140
Technology1,095
Support3,995

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,339 4:47 8,678 9:34 13,016 14:21 17,355 19:09
Army7,400
Economy2,180
Production790
Technology1,130
Support5,855

Partial spend: actions with unknown prices are excluded.

19:09 / 19:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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