Replay
  • UndeadEer0
    1. Death Knight, level 2
    2. Lich, level 1
  • Night ElfMoon
    1. Demon Hunter, level 2
vs
Game length
00:10:39
Patch
2.00
Downloads
36
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Elven_Star
Game breakdown

Eer0 (orange#14823)

315 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul12
  • Acolyte8
  • Crypt Fiend1
  • Obsidian Statue1

Buildings

  • Ziggurat5
  • Altar of Darkness3
  • Crypt2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Potion of Healing1

Control groups

Group 12345
Set 39 6 7 4 1
Used 393 319 98 9 25
Actions by type
Right clicks
1515
Selections
618
Control group selections
844
Control groups set
57
Build and train orders
96
Abilities
35
Basic commands
125
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Moon (Moon#35134)

301 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp28
  • Glaive Thrower11
  • Huntress5
  • Archer1

Buildings

  • Moon Well5
  • Altar of Elders4
  • Ancient Protector3
  • Ancient of War2
  • Hunter's Hall2

Upgrades

  • Strength of the Moon

Control groups

Group 12345
Set 67 95 60 28 1
Used 231 241 44 23 299
Group 67890
Set 2 3 4 3 3
Used 394 124 1 0 0
Actions by type
Right clicks
1047
Selections
235
Control group selections
1357
Control groups set
266
Build and train orders
71
Abilities
41
Basic commands
135
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
6,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,991 2:39 3,983 5:19 5,974 7:59 7,965 10:39
Army1,855
Economy600
Production1,220
Technology790
Support1,995
Nightelf
7,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,991 2:39 3,983 5:19 5,974 7:59 7,965 10:39
Army3,415
Economy1,680
Production1,020
Technology0
Support1,850
10:39 / 10:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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