Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 5
vs
Game length
00:18:46
Patch
2.00
Downloads
33
Bright And Dark
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

307 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp32
  • Hippogryph6
  • Druid of the Claw5
  • Druid of the Talon5
  • Archer4
  • Dryad4
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well8
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing
  • Mark of the Talon
  • Mark of the Claw

Items

  • Scroll of Town Portal3
  • Scroll of Healing2
  • Ring of Protection +31
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1

Control groups

Group 12356
Set 111 70 54 1 6
Used 720 659 251 527 675
Group 7890
Set 4 6 4 4
Used 170 0 0 0
Actions by type
Right clicks
1271
Selections
465
Control group selections
3002
Control groups set
260
Build and train orders
169
Abilities
69
Basic commands
431
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
10

Eer0 (orange#14823)

314 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Acolyte19
  • Ghoul14
  • Crypt Fiend9
  • Obsidian Statue4
  • Banshee2
  • Abomination1

Buildings

  • Ziggurat8
  • Altar of Darkness6
  • Crypt3
  • Haunted Gold Mine2
  • Temple of the Damned2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Nerubian Tower1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Web
  • Disease Cloud
  • Banshee Training

Items

  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Circlet of Nobility1
  • Gloves of Haste1

Control groups

Group 12345
Set 70 8 8 5 5
Used 959 880 189 79 36
Actions by type
Right clicks
2149
Selections
940
Control group selections
2143
Control groups set
96
Build and train orders
139
Abilities
60
Basic commands
276
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
14,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,738 4:41 7,475 9:23 11,213 14:04 14,950 18:46
Army4,205
Economy2,940
Production1,120
Technology1,025
Support5,660
Undead
14,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,738 4:41 7,475 9:23 11,213 14:04 14,950 18:46
Army4,965
Economy2,100
Production2,130
Technology1,340
Support4,145
18:46 / 18:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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