Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 4
  • HumanJperezimba
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 6
vs
Game length
00:26:07
Patch
2.00
Downloads
18
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

218 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Knight14
  • Peasant13
  • Priest13
  • Footman12

Buildings

  • Farm11
  • Arcane Tower8
  • Castle6
  • Arcane Vault2
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Magic Sentry
  • Priest TrainingLevel 3
  • Animal War Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 138 70 58 15 4 3
Used 571 382 175 122 375 46
Actions by type
Right clicks
1663
Selections
1022
Control group selections
1671
Control groups set
288
Build and train orders
245
Abilities
161
Basic commands
403
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Jperezimba (JperezImba#1234)

198 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 6
    1. Holy Light level 3
    2. Devotion Aura level 3

Units

  • Peasant15
  • Knight14
  • Priest11
  • Footman5

Buildings

  • Farm8
  • Altar of Kings3
  • Keep2
  • Castle2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 2
  • Swords
  • Animal War Training
  • PlatingLevel 2

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Orb of Slow2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 123456
Set 37 398 19 6 2 2
Used 272 559 17 231 166 67
Actions by type
Right clicks
2058
Selections
791
Control group selections
1312
Control groups set
464
Build and train orders
171
Abilities
142
Basic commands
9
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
14,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,843 6:31 7,685 13:03 11,528 19:35 15,370 26:07
Army6,805
Economy975
Production640
Technology2,975
Support3,600

Partial spend: actions with unknown prices are excluded.

Human
15,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,843 6:31 7,685 13:03 11,528 19:35 15,370 26:07
Army5,590
Economy1,510
Production850
Technology1,545
Support5,875
26:07 / 26:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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