Replay
  • OrcSolstice
    1. Far Seer, level 5
    2. Pit Lord, level 4
  • HumanRohirimm
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:18:41
Patch
2.00
Downloads
18
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Solstice (Solstice2183#1401)

151 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Pit LordLevel 4
    1. Rain of Fire level 1
    2. Cleaving Attack level 2
    3. Howl of Terror level 1

Units

  • Troll Headhunter/Berserker10
  • Peon7
  • Tauren5
  • Troll Batrider4
  • Troll Headhunter/Berserker2
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Pulverize
  • Reinforced Defenses
  • Berserker Upgrade
  • Armor

Items

  • Healing Salve4
  • Scroll of Speed3
  • Scroll of Town Portal3
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 12456
Set 27 30 4 3 1
Used 126 123 19 13 3
Group 7890
Set 1 2 1 2
Used 1 11 11 665
Actions by type
Right clicks
891
Selections
414
Control group selections
972
Control groups set
71
Build and train orders
101
Abilities
41
Basic commands
156
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Rohirimm (Rohirimm#2710)

157 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Bash level 1
    3. Thunder Clap level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant28
  • Footman14
  • Gryphon Rider10
  • Knight1

Buildings

  • Farm9
  • Scout Tower5
  • Guard Tower5
  • Gryphon Aviary3
  • Altar of Kings2
  • Arcane Tower2
  • Keep2
  • Castle2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Plating
  • ArmorLevel 4
  • SwordsLevel 2
  • Storm Hammers
  • Animal War Training
  • Masonry

Items

  • Potion of Lesser Invulnerability7
  • Scroll of Regeneration6
  • Lesser Clarity Potion5
  • Potion of Healing3
  • Potion of Mana2
  • Orb of Slow1
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1234
Set 2 480 5 6
Used 7 116 8 9
Actions by type
Right clicks
963
Selections
571
Control group selections
140
Control groups set
493
Build and train orders
201
Abilities
24
Basic commands
339
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

OrcData incomplete
9,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,073 4:40 8,145 9:20 12,218 14:00 16,290 18:41
Army3,915
Economy525
Production640
Technology890
Support3,685

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
16,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,073 4:40 8,145 9:20 12,218 14:00 16,290 18:41
Army4,935
Economy2,485
Production940
Technology2,020
Support5,910

Partial spend: actions with unknown prices are excluded.

18:41 / 18:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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