Replay
  • OrcSolstice
    1. Blademaster, level 3
    2. Firelord, level 2
  • OrcBoidyslam
    1. Blademaster, level 2
    2. Shadow Hunter, level 1
    3. Tauren Chieftain, level 1
vs
Game length
00:17:14
Patch
2.00
Downloads
21
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Solstice (Solstice2183#1401)

141 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1

Units

  • Troll Headhunter/Berserker16
  • Peon7
  • Demolisher3

Buildings

  • Watch Tower8
  • Orc Burrow4
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1

Upgrades

  • Troll Regeneration
  • Reinforced Defenses

Items

  • Potion of Healing3
  • Healing Salve2
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 14 38 3 1
Used 198 171 61 10
Group 5890
Set 3 2 2 1
Used 15 0 0 204
Actions by type
Right clicks
898
Selections
344
Control group selections
659
Control groups set
64
Build and train orders
86
Abilities
12
Basic commands
202
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Boidyslam (neon07#1890)

96 APM

Heroes

  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1
  • Tauren ChieftainLevel 1
    1. Shockwave level 1

Units

  • Peon13
  • Demolisher3
  • Shaman2

Buildings

  • Watch Tower5
  • Orc Burrow4
  • Voodoo Lounge2
  • Barracks2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Spirit Lodge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Spiked Barricades
  • Melee Weapons
  • Reinforced Defenses
  • Shaman Training

Items

  • Potion of Healing6
  • Healing Salve4
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 126790
Set 16 11 1 1 1 1
Used 127 13 2 0 1 1
Actions by type
Right clicks
671
Selections
408
Control group selections
144
Control groups set
31
Build and train orders
77
Abilities
57
Basic commands
133
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Orc
6,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,801 4:18 3,603 8:37 5,404 12:55 7,205 17:14
Army2,820
Economy525
Production360
Technology490
Support2,775
Orc
7,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,801 4:18 3,603 8:37 5,404 12:55 7,205 17:14
Army920
Economy975
Production825
Technology715
Support3,770
17:14 / 17:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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