Replay
  • UndeadSheik
    1. Dreadlord, level 3
  • OrcMakaveli
    1. Blademaster, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:07:17
Patch
2.00
Downloads
16
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

240 APM

Heroes

  • DreadlordLevel 3
    1. Sleep level 1
    2. Carrion Swarm level 2

Units

  • Acolyte8
  • Ghoul8

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Dust of Appearance2
  • Sacrificial Skull1

Control groups

Group 1234567
Set 29 1 3 7 1 1 1
Used 252 58 157 33 12 6 30
Actions by type
Right clicks
586
Selections
220
Control group selections
548
Control groups set
43
Build and train orders
42
Abilities
16
Basic commands
69
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Makaveli (Makaveli#2949)

116 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon7
  • Wind Rider2

Buildings

  • Stronghold4
  • Orc Burrow2
  • Beastiary2
  • Altar of Storms1
  • Voodoo Lounge1
  • War Mill1
  • Fortress1

Items

  • Healing Salve2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Scroll of Speed1

Control groups

Group 456
Set 1 1 1
Used 0 98 27
Actions by type
Right clicks
288
Selections
174
Control group selections
125
Control groups set
3
Build and train orders
106
Abilities
17
Basic commands
17
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
4,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,094 1:49 2,188 3:38 3,281 5:27 4,375 7:17
Army960
Economy825
Production580
Technology420
Support1,445
Orc
4,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,094 1:49 2,188 3:38 3,281 5:27 4,375 7:17
Army530
Economy525
Production470
Technology1,585
Support1,265
7:17 / 7:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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