Replay
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 2
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:15:31
Patch
2.00
Downloads
18
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

251 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul17
  • Acolyte13
  • Crypt Fiend4
  • Obsidian Statue2
  • Centaur Outrunner1

Buildings

  • Ziggurat10
  • Crypt4
  • Altar of Darkness2
  • Nerubian Tower2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Burrow
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Potion of Mana2
  • Potion of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Wand of Negation1

Control groups

Group 1234567
Set 128 2 3 13 3 2 1
Used 400 81 140 26 29 44 14
Actions by type
Right clicks
1564
Selections
873
Control group selections
734
Control groups set
152
Build and train orders
112
Abilities
46
Basic commands
152
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

MisterWinner (MisterWinner#21670)

208 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Rifleman14
  • Priest12
  • Peasant9
  • Footman5
  • Sorceress1

Buildings

  • Farm7
  • Scout Tower4
  • Arcane Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Magic Sentry

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 123456
Set 152 26 48 6 3 2
Used 254 50 136 121 272 30
Actions by type
Right clicks
893
Selections
582
Control group selections
863
Control groups set
237
Build and train orders
113
Abilities
36
Basic commands
281
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
10,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,714 3:52 5,428 7:45 8,141 11:38 10,855 15:31 U
Army3,495
Economy1,425
Production1,300
Technology1,140
Support3,495

Partial spend: actions with unknown prices are excluded.

Human
9,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,714 3:52 5,428 7:45 8,141 11:38 10,855 15:31
Army5,320
Economy675
Production640
Technology655
Support1,795
15:31 / 15:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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