Replay
  • HumanJperezimba
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadHxrnandez
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:17:37
Patch
2.00
Downloads
12
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Jperezimba (JperezImba#1234)

237 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 1
    2. Divine Shield level 2

Units

  • Flying Machine12
  • Peasant8
  • Knight6
  • Footman5

Buildings

  • Farm8
  • Altar of Kings6
  • Arcane Vault2
  • Castle2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Scout Tower1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Swords
  • Plating
  • Flak CannonsLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Potion of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 127 458 9 8 2 3
Used 201 359 1 214 194 71
Actions by type
Right clicks
1631
Selections
452
Control group selections
1040
Control groups set
607
Build and train orders
143
Abilities
39
Basic commands
18
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Hxrnandez (Hxrnandez#1692)

349 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 3
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Dark RangerLevel 2
    1. Silence level 1
    2. Black Arrow level 1

Units

  • Crypt Fiend9
  • Acolyte8
  • Ghoul8
  • Obsidian Statue8
  • Abomination2

Buildings

  • Ziggurat5
  • Tomb of Relics3
  • Altar of Darkness2
  • Crypt2
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Creature Attack
  • Disease Cloud
  • Web

Items

  • Rod of Necromancy2
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 100 10 2 1 6
Used 840 625 665 241 136
Actions by type
Right clicks
1625
Selections
912
Control group selections
2507
Control groups set
119
Build and train orders
220
Abilities
62
Basic commands
382
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

HumanData incomplete
10,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,625 4:24 5,250 8:48 7,875 13:12 10,500 17:37
Army3,345
Economy600
Production1,380
Technology1,325
Support3,850

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,625 4:24 5,250 8:48 7,875 13:12 10,500 17:37
Army4,975
Economy600
Production900
Technology1,020
Support2,330

Partial spend: actions with unknown prices are excluded.

17:37 / 17:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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