Replay
  • HumanSok
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
    3. Paladin, level 3
  • Night ElfKaho
    1. Warden, level 5
    2. Pandaren Brewmaster, level 2
vs
Game length
00:16:34
Patch
2.00
Downloads
37
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 11, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

230 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 3
    1. Healing Spray level 2
    2. Acid Bomb level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant20
  • Footman9
  • Dragonhawk Rider9
  • Goblin Zeppelin2
  • Goblin Shredder1
  • Siege Engine1
  • Gryphon Rider1

Buildings

  • Farm15
  • Scout Tower9
  • Arcane Tower4
  • Gryphon Aviary3
  • Town Hall2
  • Workshop2
  • Guard Tower2
  • Cannon Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Defend
  • Gunpowder
  • Animal War Training
  • SwordsLevel 2
  • Flak Cannons
  • Armor
  • Storm Hammers
  • Flying Machine Bombs

Items

  • Ivory Tower2
  • Scroll of Healing2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 442 153 12 32
Used 453 346 26 10
Group 5690
Set 5 1 1 1
Used 79 10 63 83
Actions by type
Right clicks
1048
Selections
692
Control group selections
1070
Control groups set
647
Build and train orders
153
Abilities
49
Basic commands
21
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kaho (KAHO#31819)

256 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Pandaren BrewmasterLevel 2
    1. Drunken Haze level 1
    2. Breath of Fire level 1

Units

  • Wisp37
  • Druid of the Talon5
  • Dryad4
  • Archer2
  • Forest Troll Shadow Priest2
  • Druid of the Claw2
  • Forest Troll Berserker1
  • Hippogryph1
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Hunter's Hall3
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Nature's BlessingLevel 2
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Druid of the Talon Training
  • Mark of the Claw
  • Mark of the Talon
  • Well Spring

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 123456
Set 51 26 9 8 1 2
Used 885 489 15 183 94 177
Actions by type
Right clicks
1443
Selections
538
Control group selections
1843
Control groups set
97
Build and train orders
130
Abilities
49
Basic commands
20
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
9

Timeline

Human
13,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,374 4:08 6,748 8:17 10,121 12:25 13,495 16:34
Army4,345
Economy2,270
Production1,040
Technology2,050
Support3,790
NightelfData incomplete
12,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,374 4:08 6,748 8:17 10,121 12:25 13,495 16:34
Army3,195
Economy2,900
Production1,420
Technology1,025
Support3,665

Partial spend: actions with unknown prices are excluded.

16:34 / 16:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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