Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
  • HumanStarbuck
    1. Archmage, level 6
    2. Blood Mage, level 5
vs
Game length
00:25:58
Patch
2.00
Downloads
35
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 10, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

236 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 1
    3. Drunken Brawler level 1

Units

  • Wisp21
  • Dryad14
  • Druid of the Claw12
  • Archer3
  • Ice Troll Berserker1

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well SpringLevel 2
  • Ultravision
  • Strength of the Wild
  • Reinforced Hides
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion3
  • Staff of Preservation2
  • Dust of Appearance2
  • Moonstone2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Anti-magic Potion1
  • Tome of Retraining1

Control groups

Group 1234567
Set 41 31 3 2 2 2 1
Used 255 347 31 226 214 175 0
Actions by type
Right clicks
2706
Selections
1322
Control group selections
1248
Control groups set
82
Build and train orders
196
Abilities
175
Basic commands
114
Item uses
29
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Starbuck (drǃbucki#2383)

279 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Blood MageLevel 5
    1. Siphon Mana level 3
    2. Banish level 2

Units

  • Peasant25
  • Footman13
  • Rifleman10
  • Priest9
  • Sorceress9
  • Spell Breaker8

Buildings

  • Farm11
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Backpack
  • Defend
  • Lumber Harvesting
  • Long Rifles
  • GunpowderLevel 2
  • PlatingLevel 2
  • SwordsLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Healing10
  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Healing1

Control groups

Group 12345
Set 70 3 1 40 7
Used 924 147 606 406 5
Actions by type
Right clicks
1998
Selections
1567
Control group selections
2088
Control groups set
121
Build and train orders
278
Abilities
145
Basic commands
755
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

NightelfData incomplete
13,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,911 6:29 9,823 12:59 14,734 19:28 19,645 25:58 U
Army5,725
Economy1,600
Production640
Technology975
Support4,840

Partial spend: actions with unknown prices are excluded.

Human
19,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,911 6:29 9,823 12:59 14,734 19:28 19,645 25:58
Army8,135
Economy2,260
Production820
Technology735
Support7,695
25:58 / 25:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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