Replay
  • Night ElfDise
    1. Warden, level 6
    2. Pandaren Brewmaster, level 4
  • HumanStarbuck
    1. Archmage, level 3
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:21:06
Patch
2.00
Downloads
34
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 10, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

211 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Blink level 2
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp23
  • Druid of the Claw7
  • Archer4
  • Dryad4
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of War3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 2
  • Nature's Blessing

Items

  • Lesser Clarity Potion7
  • Anti-magic Potion6
  • Moonstone3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234567
Set 19 21 7 3 2 2 2
Used 64 228 20 201 200 166 3
Actions by type
Right clicks
2020
Selections
840
Control group selections
882
Control groups set
56
Build and train orders
184
Abilities
150
Basic commands
72
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Starbuck (drǃbucki#2383)

231 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant34
  • Footman12
  • Siege Engine7
  • Spell Breaker4
  • Knight4
  • Goblin Zeppelin3
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower9
  • Guard Tower7
  • Altar of Kings2
  • Arcane Tower2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • PlatingLevel 2
  • Swords
  • Magic Sentry
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Staff of Sanctuary3
  • Dust of Appearance2
  • Boots of Speed1
  • Mechanical Critter1
  • Orb of Slow1
  • Potion of Healing1

Control groups

Group 1234
Set 69 5 1 18
Used 610 115 579 242
Actions by type
Right clicks
1447
Selections
922
Control group selections
1546
Control groups set
93
Build and train orders
192
Abilities
98
Basic commands
300
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
12,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,835 5:16 7,670 10:33 11,505 15:49 15,340 21:06
Army3,260
Economy2,060
Production940
Technology975
Support5,595
Human
15,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,835 5:16 7,670 10:33 11,505 15:49 15,340 21:06
Army5,920
Economy2,935
Production950
Technology1,445
Support4,090
21:06 / 21:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays