Replay
  • UndeadSuperfurion
    1. Death Knight, level 4
    2. Lich, level 1
  • UndeadTheFlash
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 1
vs
Game length
00:12:20
Patch
2.00
Downloads
17
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 10, 2026 by Stowka
Game breakdown

Superfurion (Superfurion#2332)

121 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte11
  • Crypt Fiend8
  • Ghoul5
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Slaughterhouse2
  • Black Citadel2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1

Upgrades

  • Creature Attack
  • Web

Items

  • Rod of Necromancy2

Control groups

Group 12345
Set 4 2 1 1 1
Used 9 22 68 16 75
Actions by type
Right clicks
553
Selections
388
Control group selections
190
Control groups set
9
Build and train orders
65
Abilities
18
Basic commands
125
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

TheFlash (TheFlash#22900)

214 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Ghoul9
  • Crypt Fiend4
  • Acolyte3
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Halls of the Dead2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Creature Attack

Items

  • Rod of Necromancy3
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123456
Set 21 4 1 1 1 1
Used 146 145 22 183 133 48
Actions by type
Right clicks
1109
Selections
393
Control group selections
677
Control groups set
29
Build and train orders
158
Abilities
21
Basic commands
37
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
6,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,743 3:05 3,485 6:10 5,228 9:15 6,970 12:20
Army2,920
Economy825
Production660
Technology1,170
Support1,395
UndeadData incomplete
6,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,743 3:05 3,485 6:10 5,228 9:15 6,970 12:20
Army2,540
Economy225
Production520
Technology1,240
Support2,220

Partial spend: actions with unknown prices are excluded.

12:20 / 12:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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