Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 5
  • HumanSok
    1. Mountain King, level 5
    2. Archmage, level 3
    3. Firelord, level 3
vs
Game length
00:22:22
Patch
2.00
Downloads
31
Bright And Dark
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 10, 2026 by kover2177
Game breakdown

Moon (Moon#35134)

323 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 5
    1. Cluster Rockets level 2
    2. Engineering Upgrade level 3

Units

  • Wisp36
  • Dryad13
  • Druid of the Claw8
  • Archer5

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Healing7
  • Lesser Clarity Potion3
  • Anti-magic Potion3
  • Scroll of Town Portal3
  • Tome of Retraining2
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1
  • Staff of Teleportation1

Control groups

Group 12345
Set 141 155 227 20 5
Used 675 721 413 15 510
Group 67890
Set 8 6 7 4 4
Used 654 140 3 4 1
Actions by type
Right clicks
1859
Selections
521
Control group selections
3136
Control groups set
577
Build and train orders
216
Abilities
135
Basic commands
435
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Sok (SooooK#31962)

281 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 3
    1. Brilliance Aura level 1
    2. Blizzard level 2
  • FirelordLevel 3
    1. Incinerate level 1
    2. Soul Burn level 2

Units

  • Peasant29
  • Spell Breaker10
  • Footman9
  • Rifleman8
  • Priest6
  • Sorceress6
  • Mortar Team4
  • Flying Machine1

Buildings

  • Farm16
  • Scout Tower3
  • Arcane Tower3
  • Keep2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Long Rifles
  • Swords
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • PlatingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Scroll of Town Portal4
  • Scroll of Healing3
  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 385 280 20 19 6
Used 808 509 47 135 105
Group 6790
Set 1 1 1 1
Used 48 37 66 88
Actions by type
Right clicks
1752
Selections
1180
Control group selections
1843
Control groups set
714
Build and train orders
191
Abilities
101
Basic commands
184
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
16,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,558 5:35 9,115 11:11 13,673 16:46 18,230 22:22
Army4,575
Economy3,180
Production945
Technology1,000
Support7,195
Human
18,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,558 5:35 9,115 11:11 13,673 16:46 18,230 22:22
Army7,565
Economy2,560
Production920
Technology1,295
Support5,890
22:22 / 22:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays