Replay
  • HumanChaemiko
    1. Archmage, level 5
    2. Goblin Alchemist, level 4
    3. Paladin, level 3
  • Night ElfMoon
    1. Warden, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:27:39
Patch
2.00
Downloads
55
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 9, 2026 by Elven_Star
Game breakdown

Chaemiko (ZizonHuman#3182)

317 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant17
  • Mortar Team12
  • Dragonhawk Rider10
  • Footman9
  • Goblin Zeppelin1

Buildings

  • Farm14
  • Scout Tower6
  • Gryphon Aviary3
  • Town Hall2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 3
  • Armor
  • Animal War Training
  • GunpowderLevel 2
  • Fragmentation Shards
  • Flying Machine Bombs
  • Flare

Items

  • Scroll of Healing7
  • Scroll of Regeneration6
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Scroll of Protection1
  • Potion of Mana1
  • Orb of Slow1

Control groups

Group 12345
Set 86 131 59 90 80
Used 941 1320 714 203 116
Actions by type
Right clicks
3105
Selections
1097
Control group selections
3294
Control groups set
446
Build and train orders
283
Abilities
131
Basic commands
284
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Moon (Moon#35134)

324 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 2
    2. Breath of Fire level 3

Units

  • Wisp47
  • Dryad33
  • Archer4
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Mud Golem1

Buildings

  • Tree of Life12
  • Moon Well8
  • Altar of Elders4
  • Ancient of Wonders4
  • Ancient of Lore3
  • Ancient of War2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 4
  • Well Spring
  • Nature's Blessing

Items

  • Scroll of Healing5
  • Potion of Mana5
  • Lesser Clarity Potion4
  • Boots of Speed2
  • Orb of Venom2
  • Moonstone2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 451 327 150 14 2
Used 716 899 488 11 482
Group 67890
Set 5 3 4 2 2
Used 632 162 1 4 2
Actions by type
Right clicks
2697
Selections
694
Control group selections
3397
Control groups set
960
Build and train orders
244
Abilities
221
Basic commands
623
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

Human
18,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,685 6:54 11,370 13:49 17,055 20:44 22,740 27:39
Army5,615
Economy2,045
Production1,040
Technology1,305
Support8,300
NightelfData incomplete
22,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,685 6:54 11,370 13:49 17,055 20:44 22,740 27:39
Army5,890
Economy6,900
Production1,485
Technology975
Support7,490

Partial spend: actions with unknown prices are excluded.

27:39 / 27:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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