Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 4
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:20:24
Patch
2.00
Downloads
47
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 9, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

324 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 4
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 1

Units

  • Wisp40
  • Dryad12
  • Druid of the Claw5
  • Archer3
  • Dark Troll Berserker1
  • Dark Troll Shadow Priest1
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Tree of Life5
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Backpack
  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Mark of the Claw

Items

  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Scroll of Town Portal3
  • Moonstone2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 276 185 201 27 1
Used 550 625 412 5 434
Group 67890
Set 3 3 7 4 4
Used 645 220 4 4 1
Actions by type
Right clicks
1754
Selections
467
Control group selections
2900
Control groups set
711
Build and train orders
199
Abilities
94
Basic commands
363
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Chaemiko (ZizonHuman#3182)

309 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant30
  • Footman15
  • Sorceress5
  • Rifleman5
  • Mortar Team5
  • Spell Breaker4
  • Priest3
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower8
  • Arcane Tower4
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Long Rifles
  • PlatingLevel 2
  • Swords
  • Sorceress Training
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Flare

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration4
  • Scroll of Healing3
  • Ivory Tower2
  • Potion of Mana2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 108 145 52 42 81 1
Used 582 870 360 30 103 0
Actions by type
Right clicks
1855
Selections
1104
Control group selections
1945
Control groups set
429
Build and train orders
328
Abilities
66
Basic commands
448
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
17,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,300 5:06 8,600 10:12 12,900 15:18 17,200 20:24 U U
Army4,065
Economy4,100
Production640
Technology1,380
Support7,015

Partial spend: actions with unknown prices are excluded.

Human
17,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,300 5:06 8,600 10:12 12,900 15:18 17,200 20:24
Army6,090
Economy2,635
Production920
Technology1,305
Support6,195
20:24 / 20:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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