Replay
vs
Game length
00:00:29
Patch
2.00
Downloads
21
Nauru Republic
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 9, 2026 by Pawn
Game breakdown

Sheik (sheik#2417)

376 APM

Units

  • Acolyte1

Buildings

  • Altar of Darkness3
  • Crypt1
  • Ziggurat1

Control groups

Group 123456
Set 2 1 3 2 1 1
Used 28 9 27 2 6 2
Actions by type
Right clicks
66
Selections
18
Control group selections
74
Control groups set
10
Build and train orders
1
Abilities
1
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Drotaverine (Drotaverine#2285)

263 APM

Units

  • Wisp2

Buildings

  • Altar of Elders2
  • Moon Well1
  • Ancient of War1

Control groups

Group 2345
Set 1 1 1 1
Used 2 17 22 2
Actions by type
Right clicks
39
Selections
18
Control group selections
43
Control groups set
4
Build and train orders
3
Abilities
1
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 241 0:07 483 0:14 724 0:21 965 0:29
Army0
Economy75
Production740
Technology0
Support150
Nightelf
810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 241 0:07 483 0:14 724 0:21 965 0:29
Army0
Economy120
Production510
Technology0
Support180
0:29 / 0:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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