Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:22:56
Patch
2.00
Downloads
45
Bright And Dark
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 9, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

311 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp30
  • Druid of the Claw12
  • Dryad10
  • Hippogryph3
  • Archer2
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Moon Well10
  • Tree of Life5
  • Ancient Protector4
  • Hunter's Hall3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the Wild
  • Reinforced Hides
  • Mark of the Claw

Items

  • Lesser Clarity Potion3
  • Potion of Healing3
  • Scroll of Town Portal2
  • Orb of Venom2
  • Anti-magic Potion2
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 166 156 132 49 3
Used 714 758 316 79 520
Group 67890
Set 5 5 3 3 3
Used 692 127 0 0 0
Actions by type
Right clicks
1692
Selections
734
Control group selections
3206
Control groups set
525
Build and train orders
218
Abilities
168
Basic commands
482
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Chaemiko (ZizonHuman#3182)

290 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant21
  • Mortar Team7
  • Priest7
  • Footman6
  • Sorceress6
  • Spell Breaker4
  • Goblin Zeppelin1
  • Voidwalker1

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Vault3
  • Arcane Tower2
  • Blacksmith2
  • Workshop2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Sorceress Training
  • Flare
  • GunpowderLevel 2
  • PlatingLevel 2
  • Swords

Items

  • Scroll of Healing4
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 70 158 82 52 89 3
Used 593 801 359 58 123 7
Actions by type
Right clicks
2196
Selections
1132
Control group selections
1941
Control groups set
454
Build and train orders
252
Abilities
115
Basic commands
465
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
18,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,544 5:44 9,088 11:28 13,631 17:12 18,175 22:56
Army5,885
Economy3,500
Production970
Technology1,000
Support6,820

Partial spend: actions with unknown prices are excluded.

Human
13,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,544 5:44 9,088 11:28 13,631 17:12 18,175 22:56 U
Army5,290
Economy1,960
Production920
Technology580
Support4,985
22:56 / 22:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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