Replay
  • Night ElfJens
    1. Keeper of the Grove, level 6
    2. Priestess of the Moon, level 4
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:25:23
Patch
2.00
Downloads
40
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 9, 2026 by Elven_Star
Game breakdown

Jens (Jens#11592)

387 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 3
    2. Entangling Roots level 3
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Searing Arrows level 2

Units

  • Wisp29
  • Archer22
  • Hippogryph22
  • Faerie Dragon2
  • Huntress1
  • Druid of the Talon1

Buildings

  • Moon Well10
  • Altar of Elders2
  • Ancient of War2
  • Tree of Eternity2
  • Tree of Life2
  • Ancient Protector2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Ultravision
  • Strength of the MoonLevel 3
  • Well SpringLevel 3
  • Marksmanship
  • Moon ArmorLevel 2
  • Nature's Blessing

Items

  • Lesser Clarity Potion11
  • Scroll of Healing5
  • Potion of Mana3
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 550 13 776 39 38
Used 1388 0 1146 393 355
Group 67890
Set 15 16 14 14 6
Used 46 100 0 0 16
Actions by type
Right clicks
2671
Selections
1407
Control group selections
3444
Control groups set
1481
Build and train orders
205
Abilities
113
Basic commands
381
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Kaho (KAHO#31819)

309 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Druid of the Talon22
  • Wisp21
  • Druid of the Claw5
  • Archer4
  • Dryad3

Buildings

  • Moon Well7
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Druid of the Talon Training
  • Strength of the WildLevel 3
  • Mark of the Talon
  • Mark of the Claw
  • Reinforced Hides
  • Nature's Blessing

Items

  • Scroll of Town Portal3
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 123456
Set 31 18 24 5 1 1
Used 1220 815 355 226 116 167
Actions by type
Right clicks
3146
Selections
1283
Control group selections
2899
Control groups set
80
Build and train orders
219
Abilities
117
Basic commands
6
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
17,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,461 6:20 8,923 12:41 13,384 19:02 17,845 25:23
Army7,020
Economy2,420
Production810
Technology1,405
Support6,190

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,461 6:20 8,923 12:41 13,384 19:02 17,845 25:23
Army5,200
Economy2,280
Production970
Technology1,600
Support4,650

Partial spend: actions with unknown prices are excluded.

25:23 / 25:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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