Replay
  • UndeadEer0
    1. Death Knight, level 3
  • OrcHazy
    1. Far Seer, level 1
vs
Game length
00:08:41
Patch
2.00
Downloads
40
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 9, 2026 by Elven_Star
Game breakdown

Eer0 (orange#14823)

318 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Ghoul11
  • Acolyte9

Buildings

  • Altar of Darkness10
  • Crypt3
  • Ziggurat3
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2

Control groups

Group 12345
Set 19 2 3 2 1
Used 264 206 79 0 38
Actions by type
Right clicks
719
Selections
230
Control group selections
587
Control groups set
27
Build and train orders
39
Abilities
11
Basic commands
41
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hazy (hazy123123#3311)

288 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Peon7
  • Troll Headhunter/Berserker6

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1

Upgrades

  • Ranged Weapons

Control groups

Group 123456
Set 20 8 1 1 4 8
Used 96 25 0 42 210 206
Actions by type
Right clicks
524
Selections
239
Control group selections
579
Control groups set
42
Build and train orders
30
Abilities
10
Basic commands
92
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
5,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,490 2:10 2,980 4:20 4,470 6:30 5,960 8:41
Army1,320
Economy675
Production2,400
Technology470
Support1,095
Orc
2,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,490 2:10 2,980 4:20 4,470 6:30 5,960 8:41
Army810
Economy525
Production360
Technology315
Support915
8:41 / 8:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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