Replay
  • OrcSoin
    1. Far Seer, level 6
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
  • OrcIce orc
    1. Far Seer, level 5
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
vs
Game length
00:20:14
Patch
2.00
Downloads
31
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 8, 2026 by Stowka
Game breakdown

Soin (전소인#3190)

365 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Shadow HunterLevel 4
    1. Healing Wave level 3
    2. Hex level 1
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Troll Headhunter/Berserker12
  • Peon10
  • Troll Headhunter/Berserker9
  • Shaman9
  • Grunt4

Buildings

  • Orc Burrow5
  • Fortress3
  • Altar of Storms2
  • Barracks2
  • Great Hall2
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1

Upgrades

  • Berserker Upgrade
  • Shaman TrainingLevel 2
  • Reinforced Defenses
  • Ranged WeaponsLevel 2

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Speed3
  • Potion of Mana3
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1

Control groups

Group 1235
Set 67 36 2 2
Used 803 654 1 20
Group 6789
Set 1 4 1 2
Used 232 202 79 25
Actions by type
Right clicks
2487
Selections
1688
Control group selections
2016
Control groups set
115
Build and train orders
297
Abilities
143
Basic commands
292
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ice orc (Ice#41209)

215 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker13
  • Shaman12
  • Troll Headhunter/Berserker10
  • Peon7
  • Grunt1

Buildings

  • Orc Burrow5
  • Altar of Storms3
  • Barracks2
  • Voodoo Lounge2
  • War Mill1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Berserker Upgrade
  • Shaman TrainingLevel 2
  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Ranged Weapons

Items

  • Lesser Clarity Potion11
  • Healing Salve6
  • Scroll of Speed6
  • Potion of Mana3
  • Scroll of Healing1

Control groups

Group 12345
Set 107 1 21 3 5
Used 545 88 288 61 36
Actions by type
Right clicks
1259
Selections
1076
Control group selections
1018
Control groups set
137
Build and train orders
221
Abilities
109
Basic commands
280
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
13,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,275 5:03 6,550 10:07 9,825 15:10 13,100 20:14
Army4,805
Economy1,520
Production870
Technology1,440
Support4,465

Partial spend: actions with unknown prices are excluded.

Orc
11,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,275 5:03 6,550 10:07 9,825 15:10 13,100 20:14
Army4,865
Economy525
Production1,050
Technology790
Support4,130
20:14 / 20:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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