Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • OrcSoin
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
vs
Game length
00:16:33
Patch
2.00
Downloads
37
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 7, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

341 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp23
  • Druid of the Claw11
  • Forest Troll Berserker2
  • Dryad2
  • Archer1

Buildings

  • Moon Well12
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 5
  • Strength of the Wild
  • Reinforced HidesLevel 2

Items

  • Orb of Venom3
  • Potion of Healing3
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 152 82 140 16 2
Used 512 548 321 14 514
Group 67890
Set 3 3 5 3 3
Used 665 106 0 3 1
Actions by type
Right clicks
1390
Selections
456
Control group selections
2684
Control groups set
409
Build and train orders
150
Abilities
90
Basic commands
364
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Soin (전소인#3190)

360 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 3
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Serpent Ward level 3
    2. Healing Wave level 2

Units

  • Peon18
  • Grunt7
  • Spirit Walker7
  • Raider7
  • Kodo Beast2

Buildings

  • Orc Burrow7
  • Voodoo Lounge3
  • Altar of Storms2
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • Great Hall1
  • War Mill1

Upgrades

  • PillageLevel 2
  • Ensnare
  • Spirit Walker Training
  • Berserker Strength
  • Armor

Items

  • Potion of Lesser Invulnerability8
  • Healing Salve7
  • Potion of Mana3
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Speed1

Control groups

Group 12345
Set 32 30 16 2 1
Used 523 518 225 152 20
Group 6789
Set 1 2 1 2
Used 190 144 63 14
Actions by type
Right clicks
1957
Selections
1255
Control group selections
1849
Control groups set
87
Build and train orders
331
Abilities
177
Basic commands
212
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
12,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,383 4:08 6,765 8:16 10,148 12:24 13,530 16:33
Army3,715
Economy2,060
Production640
Technology750
Support5,705

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
13,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,383 4:08 6,765 8:16 10,148 12:24 13,530 16:33
Army4,535
Economy1,735
Production820
Technology490
Support5,950

Partial spend: actions with unknown prices are excluded.

16:33 / 16:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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