Replay
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 5
  • OrcSoin
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
vs
Game length
00:20:27
Patch
2.00
Downloads
34
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 7, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

344 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 3
    2. Thorns Aura level 2

Units

  • Druid of the Claw21
  • Wisp18
  • Dryad9
  • Archer5
  • Goblin Sapper1

Buildings

  • Moon Well8
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Mark of the ClawLevel 2
  • Reinforced Hides

Items

  • Dust of Appearance6
  • Potion of Lesser Invulnerability6
  • Lesser Clarity Potion2
  • Potion of Invisibility1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 12345
Set 232 149 91 25 1
Used 673 741 404 13 435
Group 67890
Set 3 3 8 4 4
Used 682 145 0 7 0
Actions by type
Right clicks
1845
Selections
657
Control group selections
3100
Control groups set
520
Build and train orders
195
Abilities
123
Basic commands
519
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Soin (전소인#3190)

370 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Serpent Ward level 3
    2. Healing Wave level 2

Units

  • Raider13
  • Peon12
  • Grunt6
  • Spirit Walker6
  • Kodo Beast2
  • Assassin1

Buildings

  • Orc Burrow6
  • Stronghold4
  • Altar of Storms2
  • Voodoo Lounge2
  • Beastiary2
  • Great Hall2
  • Barracks1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Pillage
  • Ensnare
  • Spirit Walker Training

Items

  • Healing Salve9
  • Lesser Clarity Potion9
  • Scroll of Speed3
  • Potion of Mana3
  • Potion of Healing3
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 12345
Set 16 25 30 3 1
Used 623 435 339 131 0
Group 6789
Set 1 3 1 2
Used 204 149 85 14
Actions by type
Right clicks
2894
Selections
1836
Control group selections
1980
Control groups set
82
Build and train orders
250
Abilities
215
Basic commands
206
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
15,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,903 5:06 7,805 10:13 11,708 15:20 15,610 20:27
Army7,525
Economy1,080
Production1,180
Technology1,095
Support4,730

Partial spend: actions with unknown prices are excluded.

Orc
14,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,903 5:06 7,805 10:13 11,708 15:20 15,610 20:27
Army5,480
Economy1,670
Production965
Technology1,385
Support5,390
20:27 / 20:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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