Replay
  • HumanStarbuck
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadLucifer
    1. Lich, level 5
    2. Death Knight, level 6
    3. Dreadlord, level 4
vs
Game length
00:25:43
Patch
2.00
Downloads
42
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Starbuck (drǃbucki#2383)

254 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Flying Machine22
  • Peasant20
  • Gryphon Rider16
  • Footman15

Buildings

  • Guard Tower14
  • Scout Tower11
  • Farm10
  • Arcane Tower4
  • Gryphon Aviary3
  • Altar of Kings2
  • Keep2
  • Castle2
  • Workshop2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 3
  • DefendLevel 2
  • Animal War TrainingLevel 2
  • Storm Hammers
  • SwordsLevel 3
  • Armor
  • Gunpowder
  • Flak Cannons

Items

  • Potion of Lesser Invulnerability6
  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Scroll of Regeneration4
  • Staff of Sanctuary4
  • Potion of Healing3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Slow1

Control groups

Group 12345
Set 52 4 1 27 2
Used 1035 283 882 380 6
Actions by type
Right clicks
1749
Selections
968
Control group selections
2586
Control groups set
86
Build and train orders
308
Abilities
78
Basic commands
448
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Lucifer (Lucifer#34735)

272 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • DreadlordLevel 4
    1. Sleep level 1
    2. Carrion Swarm level 2
    3. Vampiric Aura level 1

Units

  • Acolyte30
  • Ghoul25
  • Gargoyle21
  • Obsidian Statue6
  • Abomination2

Buildings

  • Ziggurat9
  • Spirit Tower3
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Boneyard1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form
  • Creature CarapaceLevel 3
  • Disease Cloud

Items

  • Potion of Mana10
  • Scroll of Town Portal8
  • Orb of Corruption6
  • Rod of Necromancy3
  • Potion of Healing2
  • Boots of Speed1

Control groups

Group 123456
Set 178 60 45 4 5 1
Used 963 577 103 362 340 205
Actions by type
Right clicks
1997
Selections
1006
Control group selections
2550
Control groups set
293
Build and train orders
230
Abilities
137
Basic commands
469
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
18

Timeline

HumanData incomplete
22,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,725 6:25 11,450 12:51 17,175 19:17 22,900 25:43
Army8,705
Economy1,885
Production1,220
Technology3,040
Support8,000

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
22,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,725 6:25 11,450 12:51 17,175 19:17 22,900 25:43
Army8,355
Economy2,475
Production870
Technology1,555
Support9,645

Partial spend: actions with unknown prices are excluded.

25:43 / 25:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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