Replay
  • Night ElfDise
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 6
  • Night ElfSoYma
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:22:43
Patch
2.00
Downloads
25
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Dise (DiSe22#2860)

235 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 3
    2. Thorns Aura level 2
    3. Tranquility level 1

Units

  • Wisp15
  • Druid of the Claw15
  • Dryad7
  • Archer5
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Druid of the Talon Training

Items

  • Scroll of Healing8
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 49 14 11 5 2 2 1
Used 442 305 68 220 227 162 2
Actions by type
Right clicks
2116
Selections
1064
Control group selections
1426
Control groups set
84
Build and train orders
158
Abilities
141
Basic commands
93
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
4

SoYma (SoYma#2943)

295 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp24
  • Druid of the Claw21
  • Archer4
  • Dryad4

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Well Spring
  • Nature's Blessing

Items

  • Orb of Venom2
  • Moonstone2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 169 9 4 6 1
Used 1492 442 1283 134 20
Actions by type
Right clicks
1648
Selections
832
Control group selections
3371
Control groups set
189
Build and train orders
156
Abilities
121
Basic commands
43
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Nightelf
14,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,683 5:40 7,365 11:21 11,048 17:02 14,730 22:43
Army5,645
Economy900
Production940
Technology775
Support6,470
Nightelf
14,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,683 5:40 7,365 11:21 11,048 17:02 14,730 22:43
Army6,455
Economy1,440
Production820
Technology1,000
Support4,850
22:43 / 22:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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