Replay
  • HumanGiG
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:15:28
Patch
2.00
Downloads
28
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

GiG (Anubis#29423)

273 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant14
  • Rifleman13
  • Footman3
  • Priest3
  • Sorceress2

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1237890
Set 30 9 6 1 1 2 1
Used 369 244 14 44 300 130 243
Actions by type
Right clicks
1634
Selections
673
Control group selections
1344
Control groups set
50
Build and train orders
90
Abilities
55
Basic commands
107
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Dise (DiSe22#2860)

206 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp14
  • Druid of the Claw9
  • Archer4
  • Dryad3

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Ultravision
  • Well Spring
  • Mark of the Claw

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 28 14 3 4 2 3
Used 143 122 36 189 170 135
Actions by type
Right clicks
1274
Selections
588
Control group selections
795
Control groups set
54
Build and train orders
118
Abilities
69
Basic commands
63
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
8,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,241 3:52 4,483 7:44 6,724 11:36 8,965 15:28
Army3,785
Economy1,435
Production640
Technology465
Support2,620
Nightelf
8,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,241 3:52 4,483 7:44 6,724 11:36 8,965 15:28
Army3,250
Economy840
Production640
Technology850
Support3,385
15:28 / 15:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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