Replay
  • HumanIkbencool
    1. Archmage, level 3
    2. Mountain King, level 1
  • HumanTrof
    1. Archmage, level 2
vs
Game length
00:06:49
Patch
2.00
Downloads
17
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Ikbencool (ikbencool#2603)

226 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant14
  • Footman11

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Sanctum1

Control groups

Group 123456
Set 36 15 4 43 26 4
Used 75 7 29 69 57 14
Actions by type
Right clicks
447
Selections
317
Control group selections
251
Control groups set
128
Build and train orders
70
Abilities
3
Basic commands
119
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Trof (Trof#21166)

165 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant10
  • Footman9

Buildings

  • Farm5
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Control groups

Group 123678
Set 29 7 2 1 1 1
Used 157 23 7 87 37 51
Actions by type
Right clicks
265
Selections
191
Control group selections
362
Control groups set
41
Build and train orders
53
Abilities
5
Basic commands
56
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,006 1:42 2,013 3:24 3,019 5:06 4,025 6:49
Army1,485
Economy1,050
Production490
Technology460
Support540
Human
3,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,006 1:42 2,013 3:24 3,019 5:06 4,025 6:49
Army1,215
Economy750
Production340
Technology460
Support590
6:49 / 6:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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