Replay
  • HumanSheik
    1. Archmage, level 5
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadAzshara-QueeN
    1. Death Knight, level 4
    2. Lich, level 3
    3. Pit Lord, level 1
vs
Game length
00:15:40
Patch
2.00
Downloads
18
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

270 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant37
  • Footman14
  • Knight3
  • Flying Machine2

Buildings

  • Farm13
  • Scout Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Defend
  • Lumber HarvestingLevel 2
  • Swords
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 81 5 3 32 2 4 2
Used 551 270 387 94 2 35 4
Actions by type
Right clicks
1342
Selections
803
Control group selections
1343
Control groups set
129
Build and train orders
159
Abilities
19
Basic commands
157
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Azshara-QueeN (AzsharaQueeN#2924)

212 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Pit LordLevel 1
    1. Rain of Fire level 1

Units

  • Acolyte12
  • Ghoul6
  • Crypt Fiend6
  • Obsidian Statue2
  • Gargoyle1

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Nerubian Tower2
  • Boneyard2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1

Items

  • Rod of Necromancy5
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 1245
Set 295 48 5 8
Used 293 41 144 88
Actions by type
Right clicks
1547
Selections
426
Control group selections
566
Control groups set
356
Build and train orders
109
Abilities
53
Basic commands
54
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
11,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,828 3:55 5,655 7:50 8,483 11:45 11,310 15:40
Army2,825
Economy3,160
Production960
Technology1,105
Support3,260
Undead
7,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,828 3:55 5,655 7:50 8,483 11:45 11,310 15:40
Army2,585
Economy900
Production1,000
Technology990
Support2,220
15:40 / 15:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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