Replay
  • HumanGiG
    1. Archmage, level 4
    2. Mountain King, level 3
  • OrcMediK
    1. Far Seer, level 3
    2. Tauren Chieftain, level 2
vs
Game length
00:09:55
Patch
2.00
Downloads
14
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

GiG (Anubis#29423)

269 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1

Units

  • Peasant8
  • Rifleman8
  • Footman4
  • Priest3

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Priest TrainingLevel 2

Items

  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1237890
Set 34 7 6 1 1 2 2
Used 200 97 27 24 278 121 200
Actions by type
Right clicks
937
Selections
320
Control group selections
947
Control groups set
53
Build and train orders
57
Abilities
23
Basic commands
95
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

MediK (MediK#21818)

271 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 2
    1. Shockwave level 1
    2. Endurance Aura level 1

Units

  • Peon8
  • Troll Headhunter/Berserker5
  • Grunt4
  • Shaman3
  • Raider2

Buildings

  • Orc Burrow3
  • Stronghold2
  • Beastiary2
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Great Hall1

Upgrades

  • Backpack
  • Spiked Barricades
  • Reinforced Defenses
  • Ensnare

Items

  • Healing Salve2
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 13456
Set 30 30 74 17 1
Used 148 136 166 145 3
Actions by type
Right clicks
983
Selections
464
Control group selections
598
Control groups set
152
Build and train orders
64
Abilities
13
Basic commands
156
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
5,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,536 2:28 3,073 4:57 4,609 7:26 6,145 9:55
Army2,585
Economy600
Production490
Technology395
Support1,320

Partial spend: actions with unknown prices are excluded.

Orc
6,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,536 2:28 3,073 4:57 4,609 7:26 6,145 9:55
Army2,225
Economy985
Production950
Technology805
Support1,180
9:55 / 9:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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