Replay
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanSok
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:11:56
Patch
2.00
Downloads
30
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Moon (Moon#35134)

354 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Immolation level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp17
  • Druid of the Claw7
  • Archer6
  • Dryad1

Buildings

  • Moon Well7
  • Altar of Elders3
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Reinforced Hides
  • Abolish Magic

Items

  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 128 67 56 13 2
Used 404 373 74 10 407
Group 67890
Set 4 4 5 4 4
Used 622 197 1 0 0
Actions by type
Right clicks
1011
Selections
350
Control group selections
2088
Control groups set
287
Build and train orders
101
Abilities
46
Basic commands
251
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sok (SooooK#31962)

285 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Peasant9
  • Rifleman6
  • Footman4
  • Priest4
  • Forest Troll Berserker3
  • Sorceress2
  • Forest Troll Shadow Priest1

Buildings

  • Farm7
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Sanctum1
  • Blacksmith1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 1234
Set 457 56 21 1
Used 395 260 58 2
Group 5690
Set 2 1 1 1
Used 89 34 55 51
Actions by type
Right clicks
1055
Selections
568
Control group selections
944
Control groups set
540
Build and train orders
114
Abilities
19
Basic commands
93
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
8,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,174 2:59 4,348 5:58 6,521 8:57 8,695 11:56
Army2,710
Economy1,020
Production1,000
Technology850
Support3,115
Human
7,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,174 2:59 4,348 5:58 6,521 8:57 8,695 11:56
Army3,550
Economy675
Production490
Technology465
Support1,910
11:56 / 11:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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