Replay
  • UndeadEer0
    1. Death Knight, level 6
    2. Lich, level 6
    3. Dreadlord, level 4
  • Night ElfLawLiet
    1. Firelord, level 5
    2. Demon Hunter, level 4
    3. Pandaren Brewmaster, level 1
vs
Game length
00:22:58
Patch
2.00
Downloads
47
Imaginary Friends
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Eer0 (orange#14823)

297 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Death and Decay level 1
  • DreadlordLevel 4
    1. Vampiric Aura level 2
    2. Sleep level 2

Units

  • Acolyte36
  • Gargoyle19
  • Ghoul13
  • Obsidian Statue4

Buildings

  • Ziggurat10
  • Crypt3
  • Spirit Tower3
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Nerubian Tower2
  • Necropolis2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 3
  • Creature CarapaceLevel 5

Items

  • Scroll of Healing4
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1
  • Gloves of Haste1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 58 28 6 7 1
Used 1034 920 325 91 15
Actions by type
Right clicks
2365
Selections
1116
Control group selections
2385
Control groups set
100
Build and train orders
210
Abilities
88
Basic commands
238
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

LawLiet (LawLiet#3990)

216 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Pandaren BrewmasterLevel 1
    1. Drunken Haze level 1

Units

  • Wisp56
  • Hippogryph24
  • Dryad6
  • Archer4
  • Druid of the Claw3
  • Goblin Sapper2
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Ancient of Wind7
  • Tree of Life5
  • Ancient of Wonders3
  • Hunter's Hall3
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Strength of the WildLevel 4
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Abolish Magic
  • Nature's Blessing

Items

  • Moonstone4
  • Potion of Healing4
  • Scroll of Town Portal3
  • Circlet of Nobility2
  • Scroll of Healing2
  • Orb of Venom2
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 1234560
Set 83 8 20 43 2 1 1
Used 595 299 281 121 12 12 1
Actions by type
Right clicks
1657
Selections
895
Control group selections
1321
Control groups set
158
Build and train orders
236
Abilities
80
Basic commands
324
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
12

Timeline

UndeadData incomplete
18,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,788 5:44 11,575 11:29 17,363 17:13 23,150 22:58
Army5,685
Economy3,600
Production1,100
Technology1,355
Support6,375

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
23,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,788 5:44 11,575 11:29 17,363 17:13 23,150 22:58
Army6,800
Economy5,060
Production1,690
Technology1,000
Support8,600

Partial spend: actions with unknown prices are excluded.

22:58 / 22:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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