Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 3
  • HumanLeon
    1. Archmage, level 3
vs
Game length
00:08:47
Patch
2.00
Downloads
23
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by Stowka
Game breakdown

Foggy (RPTRFoggy#2278)

274 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2

Units

  • Wisp16
  • Huntress8
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War3
  • Altar of Elders2
  • Hunter's Hall1

Upgrades

  • Strength of the Moon
  • Moon Armor

Items

  • Staff of Teleportation1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1235678
Set 74 54 8 3 4 2 1
Used 74 43 15 268 214 171 21
Actions by type
Right clicks
815
Selections
331
Control group selections
806
Control groups set
146
Build and train orders
51
Abilities
24
Basic commands
179
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Leon (LeonXIV#21701)

396 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant31
  • Footman11

Buildings

  • Farm5
  • Scout Tower5
  • Guard Tower3
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Defend
  • Masonry

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 12345
Set 108 15 38 20 19
Used 624 120 349 169 535
Actions by type
Right clicks
862
Selections
348
Control group selections
1797
Control groups set
200
Build and train orders
97
Abilities
17
Basic commands
86
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,665 2:11 3,330 4:23 4,995 6:35 6,660 8:47
Army1,690
Economy960
Production810
Technology0
Support2,295
Human
6,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,665 2:11 3,330 4:23 4,995 6:35 6,660 8:47
Army1,485
Economy2,710
Production520
Technology680
Support1,265
8:47 / 8:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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