Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 4
  • Night ElfFoggy
    1. Demon Hunter, level 6
    2. Goblin Tinker, level 5
vs
Game length
00:28:47
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

430 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant30
  • Spell Breaker13
  • Footman9
  • Sorceress5
  • Mortar Team5
  • Priest4
  • Goblin Shredder2
  • Rifleman2
  • Flying Machine2

Buildings

  • Farm12
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Long Rifles
  • PlatingLevel 3
  • GunpowderLevel 2
  • Swords
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration5
  • Scroll of Town Portal5
  • Scroll of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 1234567
Set 164 44 60 17 21 2 1
Used 2751 1850 486 195 680 66 35
Actions by type
Right clicks
3348
Selections
1585
Control group selections
6063
Control groups set
309
Build and train orders
214
Abilities
197
Basic commands
332
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Foggy (RPTRFoggy#2278)

262 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Goblin TinkerLevel 5
    1. Engineering Upgrade level 2
    2. Cluster Rockets level 3

Units

  • Wisp25
  • Dryad12
  • Druid of the Claw12
  • Archer4
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Backpack
  • Well Spring
  • Strength of the WildLevel 2
  • Nature's Blessing

Items

  • Moonstone3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Orb of Venom2
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Invisibility1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234
Set 224 109 1 2
Used 424 358 0 119
Group 5678
Set 3 4 2 2
Used 305 208 259 27
Actions by type
Right clicks
2866
Selections
1552
Control group selections
1700
Control groups set
347
Build and train orders
208
Abilities
143
Basic commands
484
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
17,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,485 7:11 8,970 14:23 13,455 21:35 17,940 28:47
Army7,585
Economy2,635
Production780
Technology835
Support6,105
Nightelf
15,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,485 7:11 8,970 14:23 13,455 21:35 17,940 28:47
Army5,560
Economy1,840
Production1,130
Technology975
Support6,230
28:47 / 28:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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