Replay
  • HumanTekko
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 1
  • HumanD3r schosch
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:14:29
Patch
2.00
Downloads
28
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

194 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 2
    3. Summon Water Elemental level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant25
  • Footman10
  • Priest6
  • Sorceress4
  • Knight2
  • Gryphon Rider2
  • Spell Breaker1

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Sanctum4
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Swords
  • Priest TrainingLevel 2
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Invisibility1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 242 36 23
Used 367 116 49
Actions by type
Right clicks
864
Selections
531
Control group selections
532
Control groups set
301
Build and train orders
160
Abilities
40
Basic commands
146
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

D3r schosch (schoschile#2595)

162 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant20
  • Knight8
  • Footman6

Buildings

  • Farm8
  • Barracks3
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Town Hall1

Upgrades

  • Animal War Training
  • Swords

Control groups

Group 123
Set 76 24 9
Used 152 104 37
Actions by type
Right clicks
1234
Selections
388
Control group selections
293
Control groups set
109
Build and train orders
78
Abilities
12
Basic commands
54
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
11,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,783 3:37 5,565 7:14 8,348 10:51 11,130 14:29
Army4,045
Economy2,260
Production1,080
Technology975
Support2,770
Human
7,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,783 3:37 5,565 7:14 8,348 10:51 11,130 14:29
Army2,770
Economy1,885
Production660
Technology765
Support1,000
14:29 / 14:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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