Replay
  • Night ElfTekko
    1. Demon Hunter, level 2
  • Night ElfD3r schosch
    1. Priestess of the Moon, level 3
vs
Game length
00:07:29
Patch
2.00
Downloads
28
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

136 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Immolation level 1

Units

  • Wisp13
  • Archer6
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Ancient of Wonders3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1

Items

  • Circlet of Nobility1

Control groups

Group 12
Set 67 6
Used 128 22
Actions by type
Right clicks
343
Selections
202
Control group selections
150
Control groups set
73
Build and train orders
34
Abilities
6
Basic commands
62
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

D3r schosch (schoschile#2595)

137 APM

Heroes

  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Searing Arrows level 1

Units

  • Wisp9
  • Huntress9

Buildings

  • Moon Well4
  • Ancient Protector3
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Control groups

Group 123
Set 24 17 1
Used 59 50 1
Actions by type
Right clicks
520
Selections
159
Control group selections
110
Control groups set
42
Build and train orders
24
Abilities
5
Basic commands
31
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,083 1:52 2,165 3:44 3,248 5:36 4,330 7:29
Army1,025
Economy1,120
Production330
Technology320
Support1,535
Nightelf
4,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,083 1:52 2,165 3:44 3,248 5:36 4,330 7:29
Army1,755
Economy540
Production480
Technology0
Support1,460
7:29 / 7:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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