Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 5
  • HumanTekko
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:23:40
Patch
2.00
Downloads
23
Amazonia
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

315 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Spell Breaker15
  • Peasant11
  • Priest8
  • Footman6
  • Goblin Zeppelin2

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower5
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration5
  • Scroll of Healing3
  • Potion of Mana2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 52 17 7 6 2 8
Used 694 535 142 224 185 268
Actions by type
Right clicks
2381
Selections
1570
Control group selections
2048
Control groups set
92
Build and train orders
178
Abilities
181
Basic commands
679
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Tekko (Tekko1012#2394)

218 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant21
  • Priest12
  • Spell Breaker12
  • Footman10
  • Goblin Zeppelin2

Buildings

  • Farm11
  • Scout Tower7
  • Arcane Tower7
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 197 45 36 1
Used 666 295 90 1
Actions by type
Right clicks
1719
Selections
1066
Control group selections
1052
Control groups set
279
Build and train orders
217
Abilities
159
Basic commands
417
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
12,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,220 5:55 6,440 11:50 9,660 17:45 12,880 23:40
Army5,595
Economy825
Production640
Technology670
Support4,445
Human
12,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,220 5:55 6,440 11:50 9,660 17:45 12,880 23:40
Army6,030
Economy1,960
Production640
Technology810
Support3,440
23:40 / 23:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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