Replay
  • HumanTekko
    1. Archmage, level 5
    2. Blood Mage, level 3
  • HumanInspired
    1. Archmage, level 4
    2. Blood Mage, level 5
vs
Game length
00:20:29
Patch
2.00
Downloads
22
Fading Autumn 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

212 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Blood MageLevel 3
    1. Siphon Mana level 1
    2. Flame Strike level 2

Units

  • Peasant26
  • Spell Breaker13
  • Footman9
  • Priest5
  • Gnoll Brute1

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower5
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • PlatingLevel 2
  • Priest Training

Items

  • Scroll of Regeneration8
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123
Set 265 33 44
Used 593 273 89
Actions by type
Right clicks
1294
Selections
829
Control group selections
955
Control groups set
342
Build and train orders
185
Abilities
75
Basic commands
415
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Inspired (Inspired#21581)

323 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Blood MageLevel 5
    1. Siphon Mana level 3
    2. Flame Strike level 2

Units

  • Peasant13
  • Footman9
  • Spell Breaker9
  • Priest6
  • Sorceress3
  • Gnoll Warden2
  • Ogre Magi2

Buildings

  • Scout Tower15
  • Guard Tower12
  • Farm8
  • Arcane Tower8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • DefendLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Ivory Tower2
  • Scroll of Regeneration1

Control groups

Group 123456
Set 49 22 7 2 1 17
Used 556 696 110 246 221 289
Actions by type
Right clicks
1853
Selections
1223
Control group selections
2118
Control groups set
98
Build and train orders
167
Abilities
172
Basic commands
649
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
13,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,291 5:07 6,583 10:14 9,874 15:21 13,165 20:29 U
Army4,825
Economy2,335
Production970
Technology1,140
Support3,895
HumanData incomplete
10,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,291 5:07 6,583 10:14 9,874 15:21 13,165 20:29 U U U U
Army5,425
Economy975
Production640
Technology1,870
Support1,720

Partial spend: actions with unknown prices are excluded.

20:29 / 20:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays