Replay
  • UndeadSuperfurion
    1. Death Knight, level 3
    2. Pit Lord, level 2
  • HumanInspired
    1. Paladin, level 5
    2. Blood Mage, level 3
    3. Mountain King, level 3
vs
Game length
00:18:39
Patch
2.00
Downloads
19
Amazonia
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Superfurion (Superfurion#2332)

104 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Pit LordLevel 2
    1. Cleaving Attack level 1
    2. Rain of Fire level 1

Units

  • Acolyte20
  • Ghoul19
  • Necromancer7
  • Obsidian Statue3
  • Abomination1
  • Gargoyle1

Buildings

  • Ziggurat6
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Disease Cloud
  • Necromancer TrainingLevel 2
  • Destroyer Form
  • Exhume Corpses
  • Skeletal Mastery

Items

  • Rod of Necromancy2
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 12345
Set 5 1 1 1 1
Used 19 15 1 0 0
Actions by type
Right clicks
829
Selections
636
Control group selections
35
Control groups set
9
Build and train orders
115
Abilities
41
Basic commands
129
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Inspired (Inspired#21581)

240 APM

Heroes

  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant17
  • Rifleman12
  • Gryphon Rider5
  • Goblin Zeppelin2
  • Knight2
  • Footman1
  • Goblin Sapper1

Buildings

  • Farm17
  • Scout Tower6
  • Guard Tower5
  • Gryphon Aviary3
  • Lumber Mill2
  • Arcane Tower2
  • Keep2
  • Arcane Vault2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Lumber HarvestingLevel 3
  • MasonryLevel 4
  • Long Rifles
  • GunpowderLevel 4
  • Animal War Training
  • Storm Hammers
  • SwordsLevel 4
  • Armor

Items

  • Scroll of Regeneration3
  • Potion of Healing3
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Slow1
  • Potion of Mana1

Control groups

Group 1234567
Set 29 14 5 3 2 4 1
Used 484 237 25 308 235 403 37
Actions by type
Right clicks
1116
Selections
674
Control group selections
1729
Control groups set
58
Build and train orders
164
Abilities
114
Basic commands
330
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
9,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,113 4:39 8,225 9:19 12,338 13:59 16,450 18:39
Army4,310
Economy1,500
Production675
Technology1,145
Support2,220
HumanData incomplete
16,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,113 4:39 8,225 9:19 12,338 13:59 16,450 18:39
Army5,180
Economy1,660
Production760
Technology2,095
Support6,755

Partial spend: actions with unknown prices are excluded.

18:39 / 18:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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