Replay
  • UndeadEer0
    1. Death Knight, level 4
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:18:38
Patch
2.00
Downloads
32
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Eer0 (orange#14823)

297 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Acolyte13
  • Ghoul13
  • Crypt Fiend10
  • Obsidian Statue5
  • Gargoyle2
  • Abomination2

Buildings

  • Ziggurat7
  • Altar of Darkness6
  • Crypt4
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Burrow
  • Disease Cloud
  • Creature Carapace

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Potion of Mana2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12345
Set 75 13 7 9 4
Used 543 415 179 64 47
Actions by type
Right clicks
2303
Selections
1102
Control group selections
1248
Control groups set
108
Build and train orders
163
Abilities
61
Basic commands
216
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
3

LawLiet (LawLiet#3990)

234 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp33
  • Dryad13
  • Druid of the Claw11
  • Archer6
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of Lore3
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Strength of the Wild
  • Mark of the Claw

Items

  • Potion of Healing2
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 123456
Set 91 29 6 14 13 1
Used 457 215 233 131 49 2
Actions by type
Right clicks
1492
Selections
713
Control group selections
1087
Control groups set
154
Build and train orders
184
Abilities
100
Basic commands
356
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

UndeadData incomplete
14,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,873 4:39 7,745 9:19 11,618 13:58 15,490 18:38
Army5,540
Economy1,425
Production2,160
Technology995
Support3,970

Partial spend: actions with unknown prices are excluded.

Nightelf
15,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,873 4:39 7,745 9:19 11,618 13:58 15,490 18:38
Army5,845
Economy3,340
Production795
Technology800
Support4,710
18:38 / 18:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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