Replay
  • HumanLadziuk
    1. Firelord, level 5
    2. Archmage, level 4
    3. Paladin, level 3
  • UndeadVarg
    1. Dreadlord, level 7
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:26:52
Patch
2.00
Downloads
24
Fading Autumn 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 4, 2026 by kover2177
Game breakdown

Ladziuk (LDK#21919)

206 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant39
  • Footman12
  • Knight8
  • Siege Engine6
  • Flying Machine4
  • Goblin Shredder2
  • Siege Engine2

Buildings

  • Farm7
  • Scout Tower5
  • Barracks2
  • Town Hall2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Tower1
  • Blacksmith1
  • Keep1
  • Castle1
  • Cannon Tower1

Upgrades

  • SwordsLevel 2
  • GunpowderLevel 2
  • Barrage
  • Animal War Training

Items

  • Lesser Clarity Potion10
  • Scroll of Regeneration6
  • Scroll of Town Portal5
  • Potion of Healing3
  • Staff of Sanctuary3
  • Potion of Mana1
  • Orb of Slow1

Control groups

Group 1234
Set 57 3 1 6
Used 514 193 91 217
Actions by type
Right clicks
2354
Selections
1343
Control group selections
1015
Control groups set
67
Build and train orders
236
Abilities
70
Basic commands
210
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Varg (VARG#22958)

226 APM

Heroes

  • DreadlordLevel 7
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 2
    4. Inferno level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte28
  • Ghoul24
  • Meatwagon4
  • Obsidian Statue4
  • Gargoyle3

Buildings

  • Ziggurat12
  • Nerubian Tower4
  • Crypt3
  • Altar of Darkness3
  • Tomb of Relics3
  • Haunted Gold Mine2
  • Spirit Tower2
  • Necropolis1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Creature AttackLevel 2
  • Destroyer Form
  • Ghoul Frenzy
  • Unholy Strength

Items

  • Potion of Mana9
  • Scroll of Town Portal3
  • Potion of Healing2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234
Set 49 9 10 8
Used 1108 809 414 72
Group 5678
Set 5 5 4 1
Used 4 3 0 0
Actions by type
Right clicks
1952
Selections
855
Control group selections
2410
Control groups set
91
Build and train orders
258
Abilities
112
Basic commands
119
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Timeline

HumanData incomplete
16,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,405 6:43 8,810 13:26 13,215 20:09 17,620 26:52
Army5,120
Economy3,695
Production780
Technology1,195
Support6,100

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
17,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,405 6:43 8,810 13:26 13,215 20:09 17,620 26:52
Army5,125
Economy2,775
Production1,280
Technology1,510
Support6,930

Partial spend: actions with unknown prices are excluded.

26:52 / 26:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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