Replay
  • OrcLadziuk
    1. Blademaster, level 4
    2. Firelord, level 3
    3. Shadow Hunter, level 1
  • UndeadVarg
    1. Crypt Lord, level 4
    2. Death Knight, level 1
    3. Lich, level 1
vs
Game length
00:16:52
Patch
2.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 4, 2026 by kover2177
Game breakdown

Ladziuk (LDK#21919)

267 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Soul Burn level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon18
  • Troll Headhunter/Berserker10
  • Troll Headhunter/Berserker5
  • Grunt4
  • Demolisher4
  • Wind Rider2
  • Kodo Beast1

Buildings

  • Orc Burrow7
  • Watch Tower5
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Berserker Upgrade
  • Reinforced Defenses
  • Ranged Weapons
  • Envenomed Spears

Items

  • Lesser Clarity Potion4
  • Healing Salve2
  • Orb of Lightning2
  • Claws of Attack +61
  • Circlet of Nobility1
  • Tiny Great Hall1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 48 5 3 2
Used 358 456 347 341
Actions by type
Right clicks
1530
Selections
785
Control group selections
1502
Control groups set
58
Build and train orders
116
Abilities
30
Basic commands
216
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Varg (VARG#22958)

238 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 1
    1. Death Coil level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul17
  • Acolyte16
  • Crypt Fiend4
  • Obsidian Statue3

Buildings

  • Ziggurat10
  • Altar of Darkness3
  • Crypt2
  • Tomb of Relics2
  • Spirit Tower2
  • Slaughterhouse2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Destroyer FormLevel 2
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 1234567
Set 60 8 4 5 2 2 2
Used 658 439 265 51 4 2 0
Actions by type
Right clicks
1307
Selections
632
Control group selections
1419
Control groups set
83
Build and train orders
183
Abilities
53
Basic commands
74
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

OrcData incomplete
11,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,856 4:13 5,713 8:26 8,569 12:39 11,425 16:52
Army4,490
Economy1,350
Production505
Technology890
Support4,190

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
11,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,856 4:13 5,713 8:26 8,569 12:39 11,425 16:52
Army3,500
Economy1,650
Production1,220
Technology1,210
Support3,775

Partial spend: actions with unknown prices are excluded.

16:52 / 16:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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