Replay
  • Night ElfDise
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Pandaren Brewmaster, level 3
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 4
vs
Game length
00:23:31
Patch
2.00
Downloads
37
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 3, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

214 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp37
  • Dryad10
  • Hippogryph9
  • Archer4
  • Goblin Shredder1
  • Druid of the Claw1
  • Druid of the Talon1

Buildings

  • Moon Well9
  • Ancient of Wonders3
  • Tree of Life3
  • Ancient of Wind3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 4
  • Well Spring
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon Training
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Orb of Venom2
  • Staff of Preservation2
  • Lesser Clarity Potion1
  • Staff of Teleportation1
  • Scroll of Protection1

Control groups

Group 1234567
Set 32 26 19 3 2 2 3
Used 323 283 99 246 159 150 11
Actions by type
Right clicks
2099
Selections
939
Control group selections
1271
Control groups set
87
Build and train orders
178
Abilities
81
Basic commands
129
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Sheik (sheik#2417)

300 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Gargoyle10
  • Ghoul8
  • Meatwagon4
  • Acolyte3
  • Frost Wyrm2
  • Obsidian Statue1

Buildings

  • Ziggurat8
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Nerubian Tower1
  • Boneyard1
  • Slaughterhouse1

Upgrades

  • Stone Form
  • Creature AttackLevel 3
  • Disease Cloud
  • Unholy StrengthLevel 3

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Scroll of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Wand of Negation1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 79 19 1 13 7 4 3
Used 1058 849 247 147 72 24 40
Actions by type
Right clicks
2793
Selections
1090
Control group selections
2437
Control groups set
126
Build and train orders
106
Abilities
66
Basic commands
133
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
15,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,850 5:52 7,700 11:45 11,550 17:38 15,400 23:31
Army4,175
Economy3,240
Production1,090
Technology850
Support6,045

Partial spend: actions with unknown prices are excluded.

Undead
11,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,850 5:52 7,700 11:45 11,550 17:38 15,400 23:31
Army4,600
Economy225
Production1,250
Technology920
Support4,895
23:31 / 23:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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