Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadAzshara-QueeN
    1. Death Knight, level 5
    2. Lich, level 4
    3. Pit Lord, level 4
vs
Game length
00:26:50
Patch
2.00
Downloads
23
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 3, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

180 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Flying Machine42
  • Peasant11
  • Footman6
  • Knight6
  • Gryphon Rider6

Buildings

  • Farm12
  • Keep4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Tower1
  • Castle1
  • Workshop1
  • Gryphon Aviary1
  • Town Hall1

Upgrades

  • Animal War Training
  • Flak Cannons
  • Storm Hammers
  • Gunpowder
  • Plating
  • Swords

Items

  • Scroll of Regeneration3
  • Staff of Sanctuary2
  • Scroll of Healing1
  • Orb of Slow1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 148 73 49 8 3 1
Used 404 161 222 95 318 48
Actions by type
Right clicks
1474
Selections
921
Control group selections
1248
Control groups set
282
Build and train orders
235
Abilities
75
Basic commands
389
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Azshara-QueeN (AzsharaQueeN#2924)

252 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Pit LordLevel 4
    1. Rain of Fire level 2
    2. Cleaving Attack level 2

Units

  • Crypt Fiend17
  • Necromancer8
  • Ghoul6
  • Frost Wyrm4
  • Acolyte3
  • Obsidian Statue3
  • Meatwagon3

Buildings

  • Ziggurat7
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Temple of the Damned1
  • Necropolis1

Upgrades

  • Web
  • Creature CarapaceLevel 3
  • Necromancer TrainingLevel 2
  • Exhume Corpses
  • Skeletal Mastery

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1245
Set 768 75 11 9
Used 1094 690 161 51
Actions by type
Right clicks
2448
Selections
763
Control group selections
1996
Control groups set
863
Build and train orders
149
Abilities
112
Basic commands
177
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
15,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,829 6:42 7,658 13:25 11,486 20:07 15,315 26:50
Army8,160
Economy1,210
Production620
Technology2,020
Support3,305
Undead
15,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,829 6:42 7,658 13:25 11,486 20:07 15,315 26:50
Army8,365
Economy450
Production825
Technology1,070
Support4,345
26:50 / 26:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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