Replay
  • Night ElfDise
    1. Warden, level 4
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:08:28
Patch
2.00
Downloads
25
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 3, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

223 APM

Heroes

  • WardenLevel 4
    1. Shadow Strike level 2
    2. Fan of Knives level 2

Units

  • Wisp13
  • Archer3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Dryad1
  • Druid of the Claw1

Buildings

  • Moon Well5
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw Training

Control groups

Group 123456
Set 10 10 2 2 1 2
Used 139 25 3 124 196 133
Actions by type
Right clicks
673
Selections
250
Control group selections
620
Control groups set
27
Build and train orders
44
Abilities
39
Basic commands
25
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

MisterWinner (MisterWinner#21670)

229 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant8
  • Footman5
  • Rifleman3
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1

Control groups

Group 13456
Set 70 57 4 2 2
Used 120 125 97 240 8
Actions by type
Right clicks
497
Selections
290
Control group selections
590
Control groups set
135
Build and train orders
69
Abilities
3
Basic commands
140
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,249 2:07 2,498 4:14 3,746 6:21 4,995 8:28
Army1,425
Economy780
Production790
Technology700
Support1,300
Human
4,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,249 2:07 2,498 4:14 3,746 6:21 4,995 8:28
Army1,445
Economy600
Production490
Technology465
Support1,130
8:28 / 8:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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