Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadAzshara-QueeN
    1. Death Knight, level 5
    2. Lich, level 5
    3. Pit Lord, level 4
vs
Game length
00:25:10
Patch
2.00
Downloads
25
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 3, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

192 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Flying Machine27
  • Footman11
  • Peasant10
  • Knight7
  • Gryphon Rider7

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • Flak Cannons
  • GunpowderLevel 2
  • Animal War Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 196 50 53 8 2 4
Used 454 161 189 125 346 43
Actions by type
Right clicks
1557
Selections
828
Control group selections
1318
Control groups set
313
Build and train orders
250
Abilities
62
Basic commands
267
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Azshara-QueeN (AzsharaQueeN#2924)

264 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 2
  • Pit LordLevel 4
    1. Rain of Fire level 2
    2. Cleaving Attack level 2

Units

  • Crypt Fiend14
  • Acolyte8
  • Ghoul6
  • Obsidian Statue6
  • Frost Wyrm5
  • Necromancer3
  • Abomination1

Buildings

  • Ziggurat7
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Temple of the Damned1
  • Sacrificial Pit1
  • Haunted Gold Mine1

Upgrades

  • Web
  • Creature CarapaceLevel 3
  • Necromancer TrainingLevel 2

Items

  • Rod of Necromancy4
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1245
Set 925 63 20 11
Used 1082 616 147 74
Actions by type
Right clicks
2476
Selections
605
Control group selections
1919
Control groups set
1019
Build and train orders
135
Abilities
114
Basic commands
101
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
14,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,624 6:17 7,248 12:35 10,871 18:52 14,495 25:10
Army7,860
Economy1,135
Production760
Technology1,005
Support3,735
Undead
14,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,624 6:17 7,248 12:35 10,871 18:52 14,495 25:10
Army7,530
Economy825
Production900
Technology845
Support4,045
25:10 / 25:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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